OOO - Fighting Within: This rote requires the akasha to wear a blindfold or close his eyes and do a quick succession of concentration exercises and mudras. The Akashic uses his mind and training as gateways and the longer it has been since the Akashic practiced his focus on a specific destination, more time and effort it takes to recollect and reenact his precise movements required for the spell. OOO - Unity in Movement: The route consists of reenacting katas, meditative forms or repetitive work like calligraphy or tea ceremony to allow memory and experience to transport the mage across space to any other place in which he has done the same exact performance before. The dislodged items reappear in secluded places and unobserved corners around the immediate area. This route not only makes the disarmed weapon fall impossibly far away from reach but also channels the opponents confusion into a wave that carries away all other weapons. First, a disorienting blow, and later a disarming maneuver against a weapon being held. In order to enact it he needs to physically strike twice his target. OO - The Fleeting Swords: This route is a Do maneuver akashic train to deal with armed combatants and technocratic operatives. During this spell the akashic must remain in deep contemplation and distractions completely break this connection. For the duration of the fall, it is possible to hear and listen to the extended area from the vantage point of the object. As soon as it vanishes from the field of view of curious onlookers, the object is transported high into the sky above a person or location the akashic wants to observe. By letting the object take flight or be carried by the wind, the mage detaches his senses from his physical body and follows its travel. OO - Leaves In the Wind: This route requires deep contemplation of a leaf, kite, arrow or light piece of fabric. While this rote doesn’t increase the skill of the mage to execute a task, it removes the influence of adverse conditions related to precision, movement and obstacles. To hit distant targets, landing on moving platforms, dodging fast obstacles, navigating difficult patterns or landing a precision shot on target concealed by heavy foliage is no more difficult than trying the same feat at normal training conditions. After properly focusing for a few seconds on a given target, the mage’s mystical senses help him compensate for distance, movement, passing distractions and concealing protections in the next shot, strike, throw or physical maneuver he might take. O - Becoming the Arrow: Concentration, posture and incessant training allows the Akashic to finely tune his sense of aim and precision. While the mage may not know precisely the nature of the objects being perceived, the general shape, speed and dimensions can be discerned with a bit of concentration. Physical barriers don’t limit this mystical sense, and it is possible to keep track of movement, across walls, floors, ceilings and inside objects. For the duration of the spell objects in motion around the mage become as easily traceable as the movements of his own arms and legs. O - Understanding the Wind: Through meditation and careful execution of Katas or breathing techniques, the akasha increases his sense of position and motion beyond the confines of his physical form.
Keywords: Movement, Defense, Wind and RepetitionĬommon Focus: Meditation, Katas, Breathing, Dance, Ribbon, Feathers and Arrows.
(BTW I would love a good suggestion for a secon 3 dot correspondence route).īasic Akashic Brotherhood Correspondence Spells:
#Spheres for akashic brotherhood how to#
I would love to read you feedback on how to improve this lists and start to develop the other traditions and spheres with slightly different effects and expertizes. Here goes my current list for the Correspondece Sphere of the Akashic Brotherhood. While extensive, these lists would provide a more flavorful base than the list of sphere effects we are used to. In order to tackle this, I was thinking about creating individual rote lists for each tradition ilustrating the basic effect all their mages are trainned to do and the tools npcs will mostly rely on. Mage is sometimes a hard game for beginners to grasp and a bit harder for veterans to reach a common ground.